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Away3D - 给物体添加跟随标签(图片标签,文字标签)

玩游戏时,常常会看到标签跟随的效果。比如人物头上的血条,怪物头上的名字等。这些标签会一直跟随着人物的移动,而且不管人物不管如何转向,标签始终是朝向我们。
下面通过样例演示如何实现图片,或者文字的标签跟随效果。

1,添加图片标签
为了让图片始终朝向我们,这里用到了 sprite3D。并将其设置偏移量,添加到对应的 Mesh 中即可。

package{
	import flash.display.Sprite;
	import flash.display.StageAlign;
	import flash.display.StageScaleMode;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.geom.Vector3D;
	
	import away3d.containers.View3D;
	import away3d.controllers.HoverController;
	import away3d.entities.Mesh;
	import away3d.entities.Sprite3D;
	import away3d.events.MouseEvent3D;
	import away3d.materials.TextureMaterial;
	import away3d.primitives.CubeGeometry;
	import away3d.tools.utils.Drag3D;
	import away3d.utils.Cast;
	
	[SWF(frameRate="60", backgroundColor="#FFFFFF")]
	public class S6 extends Sprite {
		
		private  var _view3D:View3D;
		private var cameraController:HoverController;//360全景展示相机控制器
		
		//物体 图片(用作方块 的纹理 )
		[Embed(source="assets/snow_diffuse.png")]
		private var blockClass:Class;
		
		//地板图片(用作地板的纹理 )
		[Embed(source="assets/road.jpg")]
		private var floorClass:Class;
		
		//告警图片(用作跟随标签) 
		[Embed(source="assets/alert.png")]
		public static var alertClass:Class;
		
		//物体材质 
		private var blockMaterial:TextureMaterial;
		
		//地板材质 
		private var floorMaterial:TextureMaterial;
		
		//告警材质
		private var alertMaterial:TextureMaterial;
		
		private var _drag:Drag3D;
		//记录当前是移动摄像机还是移动物体
		private var _moveCamera:Boolean = true;
		
		private var _lastX:Number = 0;
		private var _lastY:Number = 0;
		
		public function S6() {
			initEngine();
			initMaterials();
			initObjects();
			initListeners();
		}
		
		/**
		 * 初始化引擎
		 */
		private function initEngine():void
		{
			stage.scaleMode = StageScaleMode.NO_SCALE;
			stage.align = StageAlign.TOP_LEFT;
			
			// 创建一个视口
			_view3D = new View3D();
			_view3D.antiAlias = 4; //设置抗锯齿级别
			
			//初始化摄像头
			cameraController = new HoverController(_view3D.camera);
			/*cameraController.distance = 1000;
			cameraController.minTiltAngle = 0;
			cameraController.maxTiltAngle = 90;
			cameraController.panAngle = 45;*/
			cameraController.tiltAngle = 15;
			
			addChild(_view3D);
		}
		
		/**
		 * 初始化材质
		 */
		private function initMaterials():void
		{
			//地板的纹理
			floorMaterial = new TextureMaterial(Cast.bitmapTexture(floorClass));
			//方块 的纹理
			blockMaterial = new TextureMaterial(Cast.bitmapTexture(blockClass));
			
			//告警图片纹理
			alertMaterial = new TextureMaterial(Cast.bitmapTexture(alertClass));
			alertMaterial.alpha = 1
			alertMaterial.alphaThreshold=0.5 //图片背景透明
		}
		
		/**
		 * 初始化物体
		 */
		private function initObjects():void
		{
			// 在三维舞台中创建一个方块(地板 )
			var cube1:Mesh = new Mesh(new CubeGeometry(700, 20, 500), floorMaterial);
			_view3D.scene.addChild(cube1);
			
			// 在三维舞台中创建一个方块(地板上的 方块 )
			var cube2:Mesh = new Mesh(new CubeGeometry(50, 70, 50), blockMaterial);
			cube2.position = new Vector3D(0,35,0);
			//开启鼠标事件支持
			cube2.mouseEnabled = true;
			cube2.addEventListener(MouseEvent3D.MOUSE_DOWN, cubeMouseDown);
			_view3D.scene.addChild(cube2);
			
			//给方块添加图片标签
			var sprite3D:Sprite3D = new Sprite3D(alertMaterial,64,64);  
			sprite3D.y = 90;
			cube2.addChild(sprite3D);
			
			//给方块添加拖拽
			_drag = new Drag3D(_view3D, cube2, Drag3D.PLANE_XZ);
			_drag.planePosition = cube2.position;
		}
		
		//鼠标按下
		private function cubeMouseDown(event:MouseEvent3D):void
		{
			_moveCamera = false;
		}
		
		/**
		 * 初始化监听
		 */
		private function initListeners():void
		{
			addEventListener(Event.ENTER_FRAME, _onEnterFrame);
			//鼠标事件监听
			stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
			stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
			stage.addEventListener(MouseEvent.MOUSE_WHEEL,onWheel);
			stage.addEventListener(Event.RESIZE, onResize);
			onResize();
		}
		
		/**
		 * 渲染视图
		 */
		private function _onEnterFrame(e:Event):void
		{
			//渲染视图
			_view3D.render();
		}
		
		/**
		 * 使用舞台大小一直全屏
		 */
		private function onResize(event:Event = null):void
		{
			_view3D.width = stage.stageWidth;
			_view3D.height = stage.stageHeight;
		}
		
		/**
		 * 鼠标滚轮事件
		 */
		private function onWheel(e:MouseEvent):void
		{
			if(e.delta > 0){
				if(cameraController.distance < 1000)
					cameraController.distance += 100;
			}else{
				if(cameraController.distance > 600)
					cameraController.distance -= 100;
			}
		}
		
		/**
		 * 鼠标按下事件
		 */
		private function onMouseDown(event:MouseEvent):void
		{
			if (_moveCamera)
			{
				_view3D.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
				_lastX = _view3D.mouseX;
				_lastY = _view3D.mouseY;
			}
		}
		
		/**
		 * 鼠标弹起事件
		 */
		private function onMouseUp(event:MouseEvent):void
		{
			_view3D.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
			_moveCamera = true;
		}
		
		/**
		 * 鼠标移动事件
		 */
		private function mouseMoveHandler(event:MouseEvent):void
		{
			if (_moveCamera)
			{
				//移动摄像机
				var dx:Number = _view3D.mouseX - _lastX;
				var dy:Number = _view3D.mouseY - _lastY;
				
				cameraController.panAngle += dx;
				cameraController.tiltAngle += dy;
				
				_lastX = _view3D.mouseX;
				_lastY = _view3D.mouseY;
			}
			else
			{
				//移动 3D 小球
				_drag.updateDrag();
			}
		}  
	}
}

2,添加文字标签
首先创建 TextField 填写文字,再将其转换成 BitmapData 。后面步骤就和图片标签一样了。

package{
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.display.StageAlign;
	import flash.display.StageScaleMode;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.geom.Matrix;
	import flash.geom.Vector3D;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
	
	import away3d.containers.View3D;
	import away3d.controllers.HoverController;
	import away3d.entities.Mesh;
	import away3d.entities.Sprite3D;
	import away3d.events.MouseEvent3D;
	import away3d.materials.TextureMaterial;
	import away3d.primitives.CubeGeometry;
	import away3d.tools.utils.Drag3D;
	import away3d.utils.Cast;
	
	[SWF(frameRate="60", backgroundColor="#FFFFFF")]
	public class S7 extends Sprite {
		
		private  var _view3D:View3D;
		private var cameraController:HoverController;//360全景展示相机控制器
		
		//物体 图片(用作方块 的纹理 )
		[Embed(source="assets/snow_diffuse.png")]
		private var blockClass:Class;
		
		//地板图片(用作地板的纹理 )
		[Embed(source="assets/road.jpg")]
		private var floorClass:Class;
		
		//物体材质 
		private var blockMaterial:TextureMaterial;
		
		//地板材质 
		private var floorMaterial:TextureMaterial;
		
		//标签材质
		private var textMaterial:TextureMaterial;
		
		private var _drag:Drag3D;
		//记录当前是移动摄像机还是移动物体
		private var _moveCamera:Boolean = true;
		
		private var _lastX:Number = 0;
		private var _lastY:Number = 0;
		
		public function S7() {
			initEngine();
			initMaterials();
			initObjects();
			initListeners();
		}
		
		/**
		 * 初始化引擎
		 */
		private function initEngine():void
		{
			stage.scaleMode = StageScaleMode.NO_SCALE;
			stage.align = StageAlign.TOP_LEFT;
			
			// 创建一个视口
			_view3D = new View3D();
			_view3D.antiAlias = 4; //设置抗锯齿级别
			
			//初始化摄像头
			cameraController = new HoverController(_view3D.camera);
			/*cameraController.distance = 1000;
			cameraController.minTiltAngle = 0;
			cameraController.maxTiltAngle = 90;
			cameraController.panAngle = 45;*/
			cameraController.tiltAngle = 15;
			
			addChild(_view3D);
		}
		
		/**
		 * 初始化材质
		 */
		private function initMaterials():void
		{
			//地板的纹理
			floorMaterial = new TextureMaterial(Cast.bitmapTexture(floorClass));
			//方块 的纹理
			blockMaterial = new TextureMaterial(Cast.bitmapTexture(blockClass));
			
			//给方块添加文字标签
			var text:TextField = new TextField();  
			text.autoSize = TextFieldAutoSize.LEFT;
			text.width = 128;
			text.height = 32;
			text.text = "我是一个方块"; 
			var mytf:TextFormat=new TextFormat();
			mytf.size = 19;
			mytf.color = 0x000000;
			mytf.font="黑体";
			text.setTextFormat(mytf);
			
			//将标签转为位图
			var bmpWidth:int = 128;
			var bmpHeight:int = 32;			
			var textBmpData:BitmapData = new BitmapData(bmpWidth,bmpHeight);  
			var matrix:Matrix = new Matrix();
			matrix.tx = (bmpWidth - text.width)/2; //x方向偏移
			matrix.ty = (bmpHeight- text.height)/2; //y方向偏移
			textBmpData.draw(text,matrix);  
					
			//创建标签材质
			textMaterial = new TextureMaterial(Cast.bitmapTexture(textBmpData));  
		}
		
		/**
		 * 初始化物体
		 */
		private function initObjects():void
		{
			// 在三维舞台中创建一个方块(地板 )
			var cube1:Mesh = new Mesh(new CubeGeometry(700, 20, 500), floorMaterial);
			_view3D.scene.addChild(cube1);
			
			// 在三维舞台中创建一个方块(地板上的 方块 )
			var cube2:Mesh = new Mesh(new CubeGeometry(50, 70, 50), blockMaterial);
			cube2.position = new Vector3D(0,35,0);
			//开启鼠标事件支持
			cube2.mouseEnabled = true;
			cube2.addEventListener(MouseEvent3D.MOUSE_DOWN, cubeMouseDown);
			_view3D.scene.addChild(cube2);
			
			//添加跟随标签
			var sprite3D:Sprite3D = new Sprite3D(textMaterial,128,32);  
			sprite3D.y = 70;  
			//sprite3D.scale(1);  
			cube2.addChild(sprite3D);
			
			//给方块添加拖拽
			_drag = new Drag3D(_view3D, cube2, Drag3D.PLANE_XZ);
			_drag.planePosition = cube2.position;
		}
		
		//鼠标按下
		private function cubeMouseDown(event:MouseEvent3D):void
		{
			_moveCamera = false;
		}
		
		/**
		 * 初始化监听
		 */
		private function initListeners():void
		{
			addEventListener(Event.ENTER_FRAME, _onEnterFrame);
			//鼠标事件监听
			stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
			stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
			stage.addEventListener(MouseEvent.MOUSE_WHEEL,onWheel);
			stage.addEventListener(Event.RESIZE, onResize);
			onResize();
		}
		
		/**
		 * 渲染视图
		 */
		private function _onEnterFrame(e:Event):void
		{
			//渲染视图
			_view3D.render();
		}
		
		/**
		 * 使用舞台大小一直全屏
		 */
		private function onResize(event:Event = null):void
		{
			_view3D.width = stage.stageWidth;
			_view3D.height = stage.stageHeight;
		}
		
		/**
		 * 鼠标滚轮事件
		 */
		private function onWheel(e:MouseEvent):void
		{
			if(e.delta > 0){
				if(cameraController.distance < 1000)
					cameraController.distance += 100;
			}else{
				if(cameraController.distance > 600)
					cameraController.distance -= 100;
			}
		}
		
		/**
		 * 鼠标按下事件
		 */
		private function onMouseDown(event:MouseEvent):void
		{
			if (_moveCamera)
			{
				_view3D.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
				_lastX = _view3D.mouseX;
				_lastY = _view3D.mouseY;
			}
		}
		
		/**
		 * 鼠标弹起事件
		 */
		private function onMouseUp(event:MouseEvent):void
		{
			_view3D.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
			_moveCamera = true;
		}
		
		/**
		 * 鼠标移动事件
		 */
		private function mouseMoveHandler(event:MouseEvent):void
		{
			if (_moveCamera)
			{
				//移动摄像机
				var dx:Number = _view3D.mouseX - _lastX;
				var dy:Number = _view3D.mouseY - _lastY;
				
				cameraController.panAngle += dx;
				cameraController.tiltAngle += dy;
				
				_lastX = _view3D.mouseX;
				_lastY = _view3D.mouseY;
			}
			else
			{
				//移动 3D 小球
				_drag.updateDrag();
			}
		}  
	}
}
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