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Swift - 触摸事件(点击,移动,抬起等)说明及用例

(本文代码已升级至Swift3)

在iOS开发中,UIGestureRecognizer可以方便的响应处理手势事件。
而如果要想更精细的处理,我们还需要借助touchesBegan,touchesMoved,touchesEnded等触摸方法。这些方法都是UIResponder中的方法。视图控制器和视图类,都是UIResponder的子类。正是这个类,让UIView等相关触摸事件得以响应。

具体方法介绍如下:
1,func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
通知调用者当有一个或者多个手指触摸到了视图或者窗口时触发此方法。
touches是UITouch的集合,通过UITouch我们可以检测触摸事件的属性,是单拍还是双拍,还有触摸的位置等。

2,func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?)
告诉接收者一个或者多个手指在视图或者窗口上触发移动事件。
默认不允许多点触摸。如果要接收多点触摸事件必须将UIView的属性设置为true。

3,func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) 
当一个触摸事件结束时发出的UITouch实例对象。

4,func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?)
通知接收者当系统发出取消事件的时候(如低内存消耗的告警框)

下面通过一个样例演示触摸事件得用法:
import UIKit

class ViewController: UIViewController {

    @IBOutlet weak var label: UILabel!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        //支持多点触摸
        self.view.isMultipleTouchEnabled = true
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }
    
    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        for touch: AnyObject in touches {
            let t:UITouch = touch as! UITouch
            //当在屏幕上连续拍动两下时,背景恢复为白色
            if(t.tapCount == 2)
            {
                self.view.backgroundColor = UIColor.white
            }
                //当在屏幕上单击时,屏幕变为红色
            else if(t.tapCount == 1)
            {
                self.view.backgroundColor = UIColor.red
            }
            print("event begin!")
        }
    }
    
    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
        for touch: AnyObject in touches {
            let t:UITouch = touch as! UITouch
            print(t.location(in: self.view))
        }
    }
    
    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
        //两点触摸时,计算两点间的距离,以及角度
        if touches.count == 2{
            //获取触摸点
            let first = (touches as NSSet).allObjects[0] as! UITouch
            let second = (touches as NSSet).allObjects[1] as! UITouch
            //获取触摸点坐标
            let firstPoint = first.location(in: self.view)
            let secondPoint = second.location(in: self.view)
            //计算两点间的距离
            let deltaX = secondPoint.x - firstPoint.x
            let deltaY = secondPoint.y - firstPoint.y
            let initialDistance = sqrt(deltaX*deltaX + deltaY*deltaY)
            print("两点间距离:\(initialDistance)")
            //计算两点间的角度
            let height = secondPoint.y - firstPoint.y
            let width = firstPoint.x - secondPoint.x
            let rads = atan(height/width);
            let degrees = 180.0 * Double(rads) / .pi
            print("两点间角度:\(degrees)")
        }
        print("event end!")
    }
    
    override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
        print("event canceled!")
    }
}

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