Swift - 各种手势检测大全(UIGestureRecognizer及其子类)
(本文代码已升级至Swift4)
UIGestureRecognizer 有许多子类,用于监听一些常见的手势事件,这些子类主要有:
(2)UIScreenEdgePanGestureRecognizer 没有 direction 属性,增加了个 edges 属性。表示要响应哪个边缘的划动操作。可以是从左边缘向右滑动,或右边缘向左、上边缘向下、下边缘向上、或响应全部边缘滑动。
(2)通过 numberOfTapsRequired 属性设置点击次数,单击设置为 1,双击设置为 2
(3)如果一个控件既监听了单击事件也监听了双击事件,默认当双击事件触发的时候也同时会触发单击事件。如果想双击时不触发单击,需要通过 require(toFail:) 进行设置
UIGestureRecognizer 有许多子类,用于监听一些常见的手势事件,这些子类主要有:
1,UISwipeGestureRecognizer:滑动(快速移动)
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let swipe = UISwipeGestureRecognizer(target:self, action:#selector(swipe(_:))) swipe.direction = .up self.view.addGestureRecognizer(swipe) } @objc func swipe(_ recognizer:UISwipeGestureRecognizer){ print("swipe ok") let point=recognizer.location(in: self.view) //这个点是滑动的起点 print(point.x) print(point.y) } }
注意1:如果 UISwipeGestureRecognizer 在不指定方向的时候,默认向右滑动才会触发事件。如果要指定方向,需要设置 direction 属性
//表示监听滑动的方向为向上 swipe.direction = .up
注意2:有网友问如果各个方向都要响应怎么办,只要多定义几个 UISwipeGestureRecognizer 就可以了
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let swipeUp = UISwipeGestureRecognizer(target:self, action:#selector(swipe(_:))) swipeUp.direction = .up self.view.addGestureRecognizer(swipeUp) let swipeDown = UISwipeGestureRecognizer(target:self, action:#selector(swipe(_:))) swipeDown.direction = .down self.view.addGestureRecognizer(swipeDown) } @objc func swipe(_ recognizer:UISwipeGestureRecognizer){ if recognizer.direction == .up{ print("向上滑动") }else if recognizer.direction == .down{ print("向下滑动") } let point=recognizer.location(in: self.view) //这个点是滑动的起点 print(point.x) print(point.y) } }
2,UIScreenEdgePanGestureRecognizer:边缘滑动
(1)这个是 UISwipeGestureRecognizer 的子类,与后者不同的时。UIScreenEdgePanGestureRecognizer 只触发从边缘开始的划动操作,比如从左侧边缘开始向右滑动。(2)UIScreenEdgePanGestureRecognizer 没有 direction 属性,增加了个 edges 属性。表示要响应哪个边缘的划动操作。可以是从左边缘向右滑动,或右边缘向左、上边缘向下、下边缘向上、或响应全部边缘滑动。
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let swipe = UIScreenEdgePanGestureRecognizer(target:self, action:#selector(swipe(_:))) swipe.edges = UIRectEdge.left //从左边缘开始滑动 self.view.addGestureRecognizer(swipe) } @objc func swipe(_ recognizer:UIScreenEdgePanGestureRecognizer){ print("left edgeswipe ok") let point = recognizer.location(in: self.view) //这个点是滑动的起点 print(point.x) print(point.y) } }
3,UITapGestureRecognizer:轻点手势(点击)
(1)可以通过 numberOfTouchesRequired 属性设置触摸点数,比如设置 2 表示必须两个手指触摸时才会触发(2)通过 numberOfTapsRequired 属性设置点击次数,单击设置为 1,双击设置为 2
(3)如果一个控件既监听了单击事件也监听了双击事件,默认当双击事件触发的时候也同时会触发单击事件。如果想双击时不触发单击,需要通过 require(toFail:) 进行设置
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() //单击监听 let tapSingle=UITapGestureRecognizer(target:self,action:#selector(tapSingleDid)) tapSingle.numberOfTapsRequired = 1 tapSingle.numberOfTouchesRequired = 1 //双击监听 let tapDouble=UITapGestureRecognizer(target:self,action:#selector(tapDoubleDid(_:))) tapDouble.numberOfTapsRequired = 2 tapDouble.numberOfTouchesRequired = 1 //声明点击事件需要双击事件检测失败后才会执行 tapSingle.require(toFail: tapDouble) self.view.addGestureRecognizer(tapSingle) self.view.addGestureRecognizer(tapDouble) } @objc func tapSingleDid(){ print("单击了") } @objc func tapDoubleDid(_ sender:UITapGestureRecognizer){ if sender.view == self.view{ print("双击了") } } }
4,UIPinchGestureRecognizer:捏合手势(两个手指进行放大缩小)
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() //设置监听方法为pinchDid方法 let pinch = UIPinchGestureRecognizer(target:self,action:#selector(pinchDid(_:))) self.view.addGestureRecognizer(pinch) } @objc func pinchDid(_ recognizer:UIPinchGestureRecognizer) { //在监听方法中可以实时获得捏合的比例 print(recognizer.scale) //获取两个触摸点的坐标 print(recognizer.location(ofTouch: 0, in: self.view)) print(recognizer.location(ofTouch: 1, in: self.view)) } }
5,UIRotationGestureRecognizer:旋转手势(两个手指进行旋转)
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let rotation = UIRotationGestureRecognizer(target:self, action:#selector(rotationDid(_:))) self.view.addGestureRecognizer(rotation) } @objc func rotationDid(_ recognizer:UIRotationGestureRecognizer){ //旋转的弧度转换为角度 print(recognizer.rotation*(180/CGFloat.pi)) } }
6,UIPanGestureRecognizer:拖动手势
import UIKit class ViewController: UIViewController { var rect:UIView! override func viewDidLoad() { super.viewDidLoad() rect = UIView(frame:CGRect(x:0, y:0, width:100, height:100)) rect.center = self.view.center rect.backgroundColor = UIColor.orange self.view.addSubview(rect) let pan = UIPanGestureRecognizer(target:self,action:#selector(panDid(_:))) pan.maximumNumberOfTouches = 1 rect.addGestureRecognizer(pan) } @objc func panDid(_ recognizer:UISwipeGestureRecognizer){ let point=recognizer.location(in: self.view) //设置矩形的位置 rect.center=point } }
通过 recognizer.view 我们可以直接得到触发事件的 view 对象,下面样例创建两个方块,但它们使用同一个拖动响应方法。
(注意:由于一个 GestureRecognizer 只能对应一个 view,所以每个 view 还是要分别使用各自的 GestureRecognizer)
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() //定义两个方块 let rect1 = UIView(frame:CGRect(x:0, y:0, width:100, height:100)) rect1.center = self.view.center rect1.backgroundColor = UIColor.orange self.view.addSubview(rect1) let rect2 = UIView(frame:CGRect(x:0, y:0, width:100, height:100)) //rect2.center = self.view.center rect2.backgroundColor = UIColor.yellow self.view.addSubview(rect2) //由于一个GestureRecognizer只能对应一个view,这里定义两个GestureRecognizer let pan1 = UIPanGestureRecognizer(target:self,action:#selector(panDid(_:))) pan1.maximumNumberOfTouches = 1 rect1.addGestureRecognizer(pan1) let pan2 = UIPanGestureRecognizer(target:self,action:#selector(panDid(_:))) pan2.maximumNumberOfTouches = 1 rect2.addGestureRecognizer(pan2) } //两个方块都使用同一拖拽响应方法 @objc func panDid(_ recognizer:UIPanGestureRecognizer){ let point=recognizer.location(in: self.view) //设置矩形的位置 recognizer.view?.center = point } }
7,UILongPressGestureRecognizer:长按
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() //长按监听 let longPress = UILongPressGestureRecognizer(target:self, action:#selector(longPressDid(_:))) self.view.addGestureRecognizer(longPress) } @objc func longPressDid(_ sender: UILongPressGestureRecognizer){ if sender.state == .began { print("长按响应开始") } else { print("长按响应结束") } } }
捏合手势怎么可以获取捏合的中心点啊,站长?
我在做图片浏览器,要指定位置捏合实现以该位置为中心点的图片的缩放。这个必须要捏合的中心点才能做诶。
站长求助,请问如何判断某一个手势是否停止触发了啊?
航哥,监测手势从屏幕左右边缘出来的滑动,不监测屏幕中间左右滑动,应该使用什么手势?
站长,如果在长安手势里加载了一个组件(提示框),他会提示Warning: Attempt to present <UIAlertController: 0x1576bc8d0> on <newTestDemo.TwoController: 0x1575b9620> which is already presenting (null)这是什么原因?
站长:xcode更新之后手势检测出现警告:Use '#selector' instead of explicitly constructing a 'Selector' 。希望站长更新一下
航哥,请教下,像1楼说的那样,但是我的是45度和 75度怎么办呢??方向应该怎么设置啊。想做到的效果是那种一个物体,实现全方位展示,可能就会有那个滚动的
Swift - 各种手势检测大全(UIGestureRecognizer及其子类)文章的
6,UILongPressGestureRecognizer:长按 没有写代码。
swipe 如果每个方向都用,怎么设置